2D Game Artist & Animator (Casual Web Game) (remote)
VARTEQ
- Rad od kuće
- Define the art direction (moodboard, 1–2 style directions to choose from)
- Design the main character and its state set: idle, action, win reaction, loss reaction
- Design in-game objects, pickups and bonus items per the game design document
- Backgrounds and parallax layers, including tension-state variations of the scene
- UI/HUD: multiplier display, bet input, primary action buttons, round history, modals (win, loss, rules), and all button states (normal / hover / pressed / disabled / loading)
- VFX: win and loss events, pickups, bonus triggers, particles
- Animation: skeletal (Spine / DragonBones) or sprite sequences
- Responsive layouts for both portrait and landscape, mobile through desktop
- Deliver integration-ready assets plus a short style guide
Zahtjevi

Potrebne kvalifikacije
What are you working on?
- The name of the project(s): a casual arcade web game with a real-time rising-multiplier mechanic (crash genre). Built on an HTML5/WebGL stack.
- Genres: Casual
- Platforms: Browser
VARTEQ is a top technology solutions provider, crafting cutting-edge digital experiences for businesses in diverse industries. Our portfolio includes web and mobile app development, e-commerce solutions, and custom software tailored to each client’s unique needs. At VARTEQ, we go beyond just technology solutions. We also prioritize our team’s well-being and success by offering a Flexible Work Schedule and empowering our employees with Autonomy and Ownership.
For which tasks (responsibilities)?
Define the art direction (moodboard, 1–2 style directions to choose from),
Design the main character and its state set: idle, action, win reaction, loss reaction,
Design in-game objects, pickups and bonus items per the game design document,
Backgrounds and parallax layers, including tension-state variations of the scene,
UI/HUD: multiplier display, bet input, primary action buttons, round history, modals (win, loss, rules), and all button states (normal / hover / pressed / disabled / loading),
VFX: win and loss events, pickups, bonus triggers, particles,
Animation: skeletal (Spine / DragonBones) or sprite sequences,
Responsive layouts for both portrait and landscape, mobile through desktop,
Deliver integration-ready assets plus a short style guide
What kind of professional are we looking for?
2D game art and character design
UI/HUD design for web and mobile games
2D animation using Spine, DragonBones, or sprite sheets
VFX, particles, and event animations
Backgrounds and parallax layers
Responsive design for portrait and landscape layouts
Asset optimization for HTML5/WebGL
Photoshop, Illustrator, Figma, or similar tools
Ability to deliver organized, integration-ready assets
What is important for us in a person?
Creativity
Attention to detail
Independence
Clear communication
Time management
Problem-solving
Team collaboration
Ability to receive and apply feedback
What are the conditions and bonuses?
Project-based, part-time freelance cooperation
Opportunity to directly influence the product’s visual direction
English-speaking work environment
Remote and flexible working format
The selection process
HR interview
Technical interview with the client